Mass Effect 3 Weight Wikiapitpoint - Shep's core weight capacity is 75%. That can be increased by class skills: Adepts and engineers can get +50%, soldiers get +100%, and everyone else gets +75%. Squadmates' power cooldowns aren't affected by weapon weight, so choosing lighter weapons for them and using ultralight materials mods don't benefit them. Can anyone confirm/deny these. Squadmates are not effected by weapon weights, that has been confirmed by bioware dev eric fagnan way back when:. Now i believe that as long as weight is below the relevant number you can maintain a 200% bonus to power recharge speed. Weapon weight can be found on the mass effect wiki where. According to the wikia, scimitar, kanata, and reegar carbine have only little difference in weight (52, 57, 60), but the document says otherwise. (1. 5, 1. 5, 2. 0) they clearly use different. Here's what i see on the wiki: Exceeding the weight capacity of the character will incur a penalty to powers' recharge speeds. Staying below the character's weight capacity provides a bonus. If i use the google docs guide and tried to pair it with the ingame number, the infiltrator could carry literally the heaviest of every weapon type with no effect on cooldown. Does the weight system affect the classes differently or is it the same regardless of the class? Charlotte Mecklenburg Police Department Arrestsfav Page Create
Shep's core weight capacity is 75%. That can be increased by class skills: Adepts and engineers can get +50%, soldiers get +100%, and everyone else gets +75%. Squadmates' power cooldowns aren't affected by weapon weight, so choosing lighter weapons for them and using ultralight materials mods don't benefit them. Can anyone confirm/deny these. Squadmates are not effected by weapon weights, that has been confirmed by bioware dev eric fagnan way back when:. Now i believe that as long as weight is below the relevant number you can maintain a 200% bonus to power recharge speed. Weapon weight can be found on the mass effect wiki where. According to the wikia, scimitar, kanata, and reegar carbine have only little difference in weight (52, 57, 60), but the document says otherwise. (1. 5, 1. 5, 2. 0) they clearly use different. Here's what i see on the wiki: Exceeding the weight capacity of the character will incur a penalty to powers' recharge speeds. Staying below the character's weight capacity provides a bonus. If i use the google docs guide and tried to pair it with the ingame number, the infiltrator could carry literally the heaviest of every weapon type with no effect on cooldown. Does the weight system affect the classes differently or is it the same regardless of the class?